City: Êkèkê Pîthês-lêhërêfî

Êkèkê Pîthês-lêhërêfî

Êkèkê Pîthês-lêhërêfî
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceBëmtlaci Zone
RegionDaz̄ijapu Brush
Founded885
Community LeaderLord Gwladys
Area33 km2 (13 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4178 m (13707 ft)
Average Yearly Precipitation245 cm/y (96 in/y)
Population7946
Population Density240 people per km2 (611 people per mi2)
Town AuraWild Magic
Naming
Native nameÊkèkê Pîthês-lêhërêfî
Pronunciation/ˈdade/ /ˌlɘhëˈrɘfɪ/
Direct Translation[custom] [power]
Translation[Not Yet Translated]

Êkèkê Pîthês-lêhërêfî (/ˈdade/ /ˌlɘhëˈrɘfɪ/ [custom] [power]) is a subtropical City located in the Bëmtlaci Zone of the Engineer's Guild.

The name Êkèkê Pîthês-lêhërêfî is derived from the Sylvin language, as Êkèkê Pîthês-lêhërêfî was founded by Gwladys, who was culturaly Iron Elf.

Climate

Êkèkê Pîthês-lêhërêfî has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 25°C (77°F). Êkèkê Pîthês-lêhërêfî receives an average of 245 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Êkèkê Pîthês-lêhërêfî covers an area of nearly 33 km2 (13 mi2), and an average elevation of 4178 m (13707 ft) above sea level.

Overview

Êkèkê Pîthês-lêhërêfî was founded durring the late 10th century, by Gwladys. The establishment of Êkèkê Pîthês-lêhërêfî was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Êkèkê Pîthês-lêhërêfî's construction back out of the project. Gwladys pushed on reguardles, and Êkèkê Pîthês-lêhërêfî was finished, but starts off as a terible place to live.

Êkèkê Pîthês-lêhërêfî was built using the conventions of Iron Elf durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Êkèkê Pîthês-lêhërêfî is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Êkèkê Pîthês-lêhërêfî is is constructed arround a series of crampt packed earth mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Êkèkê Pîthês-lêhërêfî's peasent-grade has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Êkèkê Pîthês-lêhërêfî has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Êkèkê Pîthês-lêhërêfî long.

Civic Infrastructure

Êkèkê Pîthês-lêhërêfî possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Êkèkê Pîthês-lêhërêfî has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Êkèkê Pîthês-lêhërêfî has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Êkèkê Pîthês-lêhërêfî. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Êkèkê Pîthês-lêhërêfî's parks.

Êkèkê Pîthês-lêhërêfî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Êkèkê Pîthês-lêhërêfî.

Êkèkê Pîthês-lêhërêfî has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Êkèkê Pîthês-lêhërêfî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Êkèkê Pîthês-lêhërêfî has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Êkèkê Pîthês-lêhërêfî has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Êkèkê Pîthês-lêhërêfî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êkèkê Pîthês-lêhërêfî has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êkèkê Pîthês-lêhërêfî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Êkèkê Pîthês-lêhërêfî's public wards, blessings, and other arcane systems.

Êkèkê Pîthês-lêhërêfî possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Êkèkê Pîthês-lêhërêfî's grid is powered by a god's will and kindness.

Êkèkê Pîthês-lêhërêfî's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Êkèkê Pîthês-lêhërêfî has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Êkèkê Pîthês-lêhërêfî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Êkèkê Pîthês-lêhërêfî's natural decorations nor waterways.

Êkèkê Pîthês-lêhërêfî has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Êkèkê Pîthês-lêhërêfî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Êkèkê Pîthês-lêhërêfî has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Êkèkê Pîthês-lêhërêfî's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Êkèkê Pîthês-lêhërêfî snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Bee, Giant near Êkèkê Pîthês-lêhërêfî are known to be more aggressive than normal.

Êkèkê Pîthês-lêhërêfî's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves ritual combat to channel Summoning energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 17
  • Farmers: 22
  • Farm Laborer: 41
  • Hunters: 30
  • Milk Maids: 20
  • Ranchers: 10
  • Ranch Hands: 20
  • Shepherds: 20
    • Farmland: 32181 m2
    • Cattle and Similar Creatures: 1986
    • Poultry: 23838
    • Swine: 1589
    • Sheep: 79
    • Goats: 15
    • Horses, Mounts, and Beasts of Burden: 794

Craftsmen

  • Arms and Toolmakers: 15
  • Blacksmiths: 17
  • Bookbinders: 9
  • Buckle-makers: 11
  • Cabinetmakers: 18
  • Candlemakers: 28
  • Carpenters: 26
  • Clothmakers: 23
  • Coach and Harness Makers: 8
  • Coopers: 21
  • Copper, Brass, Tin, Zinc, and Lead Workers: 10
  • Copyists: 7
  • Cutlers: 6
  • Fabricworkers: 18
  • Farrier: 42
  • Furriers: 5
  • Glassworkers: 29
  • Gunsmiths: 17
  • Harness-Makers: 7
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 9
  • Leatherwrights: 20
  • Locksmiths: 8
  • Matchstick makers: 12
  • Musical Instrument Makers: 11
  • Painters, Structures and Fixtures: 10
  • Paper Workers: 11
  • Plasterers: 10
  • Pursemakers: 13
  • Roofers: 8
  • Ropemakers: 7
  • Rugmakers: 7
  • Saddlers: 14
  • Scabbardmakers: 18
  • Scalemakers: 8
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 7
  • Shoemakers: 7
  • Soap and Tallow Workers: 24
  • Tailors: 38
  • Tanners: 9
  • Upholsterers: 12
  • Watchmakers: 10
  • Weavers: 24
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 5
  • Arcana Sellers: 5
  • Beer-Sellers: 10
  • Booksellers: 11
  • Butchers: 19
  • Chandlers: 22
  • Chicken Butchers: 20
  • Entrepreneurs: 8
  • Fine Clothiers: 20
  • Fishmongers: 22
  • Florists: 4
  • Potion Sellers: 14
  • Resellers: 34
  • Spice Merchants: 10
  • Wine-sellers: 16
  • Wheelwright: 12
  • Woodsellers: 7

Service workers

  • Bakers: 37
  • Barbers: 33
  • Coachmen: 10
  • Cooks: 30
  • Doctors: 16
  • Gamekeepers: 12
  • Grooms: 6
  • Hairdressers: 26
  • Healers: 23
  • Housekeepers: 24
  • Housemaids: 41
  • House Stewards: 24
  • Inns: 7
  • Laundry maids: 14
  • Maidservants: 27
  • Nursery Maids: 16
  • Pastrycooks: 26
  • Restaurateur: 33
  • Tavern Keepers: 31

Specialized Laborer

  • Ashworkers: 11
  • Bleachers: 7
  • Chemical Workers: 4
  • Coal Heavers: 15
  • In-Town Couriers: 17
  • Long Haul Couriers: 17
  • Dockyard Workers: 14
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 19
  • Millers: 17
  • Miners: 19
  • Oilmen and Polishers: 11
  • Postmen: 16
  • Pure Finder: 10
  • Skinners: 23
  • Sugar Refiners: 4
  • Tosher: 12
  • Warehousemen: 25
  • Watercarriers: 17
  • Watermen, Bargemen, etc.: 23

Skilled Laborers

  • Accountants: 10
  • Alchemist: 11
  • Clerk: 16
  • Dentists: 8
  • Educators: 20
  • Engineers: 11
  • Gardeners: 8
  • Mages: 5
  • Plumbers: 8
  • Pharmacist: 9
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 11
  • Civil Clerks: 19
  • Civic Iudex: 8
  • Consultants: 5
  • Exorcist: 17
  • Fixers: 9
  • Kami Clerk: 15
  • Landlords: 14
  • Lawyers: 9
  • Legend Keepers: 14
  • Militia Officers: 66
  • Monks, Monastic: 27
  • Monks, Civic: 25
  • Historian, Oral: 17
  • Historian, Textual: 9
  • Policemen, Sheriffs, etc.: 18
  • Priests: 29
  • Rangers: 11
  • Rat Catchers: 11
  • Scholars: 12
  • Spiritualist: 15
  • Slayers: 4
  • Storytellers: 26
  • Military Officers: 27

Cottage Industries

  • Brewers: 27
  • Comfort Services: 26
  • Enchanters: 9
  • Herbalists: 9
  • Jaminators: 26
  • Needleworkers: 24
  • Potters: 12
  • Preserve Makers: 24
  • Quilters: 11
  • Seamsters: 36
  • Spinners: 22
  • Tinker: 9
  • Weaver: 21

Artists

  • Actors: 8
  • Architects: 3
  • Bards: 12
  • Costumers: 4
  • Dancers: 9
  • Drafters: 5
  • Engravers: 6
  • Fine Furniture Carpenters: 3
  • Glaziers: 8
  • Inlayers: 7
  • Musicians: 24
  • Painters, Art: 4
  • Playwrights: 8
  • Sculptors, Art: 7
  • Wood Carvers: 31
  • Writers: 31

Produce Industries

  • Butter Churners: 30
  • Canners: 24
  • Cheesmakers: 27
  • Ice Merchants: 3
  • Millers: 16
  • Picklers: 13
  • Smokers: 9
  • Stockmakers: 9
  • Tobacconists: 12
  • Tallowmakers: 17

2900 of Êkèkê Pîthês-lêhërêfî's population work within a Foundational Occupation.

4649 of Êkèkê Pîthês-lêhërêfî's population do not work in a formal occupation, but do contribute to the local economy. 397 (5%) are noncontributers.

Points of Interest

Êkèkê Pîthês-lêhërêfî is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

Êkèkê Pîthês-lêhërêfî is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

The the a Lance rest of Illusion, an a Lance rest imbued with potent amounts of Illusion energies was created in Êkèkê Pîthês-lêhërêfî by in time immemorial, reportedly some time during the early 2nd century.

History